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360 Filmmaking

Intro – 360 Filmmaking

When Pierre first told us about this project I was excited. When I was younger I really enjoyed reading the interactive books where depending on what choice you make you flip to a certain page and the story continues from there. So you can imagine I also enjoy interactive films.

My first idea came almost instantly, an interactive film based off of a night of partying. It starts out and you are deciding what to wear, who to go out with, what party you want to go to, etc. My favorite part of this though was going to be that if you decided to drink too much I would put a drunk effect on the video so it would genuinely be hard to navigate. There would also be the choice to take mystery drugs from a stranger and maybe those would give you crazy visuals where everything is colorful and wavy.

Well as you can imagine I was super disappointed when Pierre went on to explain the requirements. We had to film it on campus and it was supposed to be like we were giving a new student a tour of the UAL campus. So lame. Luckily Pierre met me in the middle and said it doesn’t necessarily have to be a tour of UAL, but it does have to be filmed on campus. Me and my team decided to do a first day experience where you essentially have 2 different paths. One is the normal go to class route and one would be the “bad kid” path. The film starts outside of the building and you have 2 choices, you can either go in to the canteen or go smoke. The good choice and the bad choice. We figured that if you keep choosing the bad choices, it gets to the point where you are in the full After Effects room and there’s just trippy colors and visuals all around you. We thought this would be fun as it would be so different from all the other scenes and would almost feel like a secret room.

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Augmented Reality

Middle/End – Augmented Reality

Well after doing some research, I came across this tutorial.

I found this tutorial very helpful because it walks you through probably the simplest way to morph your face. Something cool about Spark AR is that they offer a lot of helpful assets for free. For example, the face mesh. I downloaded the face mesh and opened it in Maya.

This is the first step of creating a face morph filter. Basically how the program does it is by attaching your face to the normal face mesh (shown above). Then, you morph the face mesh in Maya and import it back into Spark.

This is my face mesh after I was done morphing it. I imported this back into Spark and told the program to morph the normal mesh (with my face attached to it) to this one. Which leaves you with a pretty funny effect like this.

At first the filter was super small but I actually kind of liked it this way. But if I didn’t want to be small all I had to do was scale up the filter.

I was very happy with how the effect turned out and spent a bit of time just playing with the filter. I realize now it makes me look a ton like Tweety Bird.

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Augmented Reality

Intro – Augmented Reality

The Augmented Reality artifact is a smaller project where we are meant to create an AR filter in using the program Spark that we would like to represent us in the metaverse. Don’t worry if that confused you, I was too. Basically we just need to create something that we would be happy if seen wearing it in the metaverse.

My first idea was to create one where a chunk of my head is either missing or clear like glass, and then floating within my head is a brain. I asked Pierre about this one and he said it would be pretty hard so I kept thinking. As I was looking for inspiration, I came across this filter.

I like this filter simply because it’s funny. I value humor very highly and would be love to be seen as a funny avatar in the metaverse.

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Virtual World Building

Middle – Virtual World Building

So after learning how to download 3D models off google maps I ran into some problems with my original idea. I wanted it to be a POV view of the whole town where you could just walk around as if you were actually there. Some of my problems were:

  1. The program only downloads a smallish rectangle of google map information at a time, you can’t just zoom out and download an entire town. Luckily the rectangle is big enough to download key features, like Beaver Stadium, or the Spikes Baseball Field. I thought maybe I cold just download some of the more recognizable parts of the town and then format them together in Unity. But still another problem yet.
  2. The 3D models look best from above as the images are taken from satellites. When you are looking at a 3D model from the side you can see that the textures are a bit morphed, stretched and blurry.
  3. My last issue is that I want the perspective to be a POV as if you are walking around, but then I realized State College is so big that you would have to have super speed, or the ability to fly. I don’t really like super speed and I would love to make it a game where you fly around a real life environment but unfortunately I don’t know how to program flying in Unity and feel it might be overly ambitious for this project.

Finally, a solution to all.

Alright so at the beginning of the project Pierre told me that I don’t necessarily have to make it about my hometown, he said it could be something more abstract or maybe something more meaningful to me. This just now gave me the idea to make it more about ME than my hometown. Of course the hometown will still be apart because my hometown in definitely a part of me, but now it will also include more meaningful features that give a deeper look into who I am.

My new idea is this:

You are a character walking on a planet. The planet resembles earth, but more so, its Zach’s earth. My Earth is not the same as your Earth. For example, on my earth Pennsylvania is huge, it’s a place where you can drive all day and never leave the state. Its a place filled with people I know and lifestyles I relate to. Its a place that might not even exist on someone else’s earth. On Zach’s earth there would be different landmarks that left an impact on me. For example, when I was 15 my family took a big trip out west and visited a lot of national parks. They were all beautiful but Zion National Park stood out to me the most. Anytime someone asks me “Where would you love to go for vacation”, I always include Zion in my answer. Zach’s earth would include a lot of different locations that have been a big part of my life. You would be able to walk around and see each of them and read a quick description of why I included it and how it was a part of my life. Unfortunately, as I don’t know how to fly in Unity I think I will make all the locations miniature versions of themselves so you can get a top down view (something google map models excel in) as well as not waste time traveling between them. Maybe I could correlate their size with the impact they had on me.

Here is a 3D view of Angels Landing, a popular hiking trail at Zion National Park. I would definitely include this as one of my landmarks.

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Virtual World Building

Intro – Virtual World Building

The Virtual World Building artifact is a project where we are meant to create a representation of our hometown within Unity and create text to describe our environment. At first I didn’t have any passion towards this project as I’m not especially excited about sharing my hometown. Not that I don’t like where I come from or that I am somehow embarrassed but just that I don’t necessarily think it has anything worth sharing. I just wasn’t sure how to fulfill the requirements while also making it interesting. Then I had an idea. I always enjoy in video games when you can break your way into an off limits area of the game. For instance, I remember doing this one Skyrim glitch where you could parkour your way on top of a building, then use a shout to get on top of a wall. From there you would have to walk a specific route and if you did it correctly, your character would fall through the floor of the map and you would be underneath everything.

Here is an image of how it looks. Then you could walk your way over to a secret chest that had a bunch of different loot inside. I think the way the game was coded, all merchants have a secret chest that isn’t supposed to be accessed by the player. Anyway, I always enjoyed “breaking” games in this sense so I wanted to create a game that would be very “breakable”.

This got me thinking, how do I create a world that somehow represents my hometown while also has fairly messy meshes. We were told we could download free 3D models to use which was definitely relieving. My hometown is State College, which is home to the popular college Penn State. Penn State is a good school with high ranking sports teams. They have the second largest stadium, Beaver Stadium, in the western hemisphere and the fourth largest in the world. Beaver stadium is recognized as the best stadium in college football. Basically I feel like if I had to create State College, I need Beaver Stadium.

Well maybe I can find a 3D model of Beaver Stadium online somewhere but if not I guess I could just import a generic stadium……. Then I had a great idea. What if I could download the 3D models off google earth. If you didn’t know, google earth has this cool feature where they combine all the satellite images to build a rough 3D model of the environment.

This is a 3D view of NYC on google maps.

So I got started researching how to download the information. I found a great tutorial here.

This tutorial was incredibly helpful and walked me through each program I will need and how to use them. This is a workflow to download google map 3D models and import thyem into Unreal Engine. I plan to just download them and import them into Unity instead.

Categories
Virtual Principles

Week 8: Virtual Principles

Well I stayed home from this class because the night before I had been up late at a concert filming. There’s a group of artists from my hometown called Joey Valance and Brae and I have been wanting to make a music video with them for awhile. They sort of blew me off before when I reached out so I figured I would go to their shows to actually meet them face to face. They said I should film on Wednesday so that is exactly what I did. I challenged myself to create a video on Thursday and show it to them at their last show in London, which was Thursday night. So I stayed home and attended Kelvins class from online so I could simultaneously work on my video. I would love to share it here but it exceeds the size limit and it isn’t on YouTube yet so I can’t share a link. I will plan on adding it here maybe next week when its finally posted and official. Oh I forgot to mention, I showed it to them at their show on Thursday and they really liked it. Even more so their management team loved it and made me send them my email. It worked out well.

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Virtual Spaces

Week 8: Virtual Spaces

I missed Eric’s class this week unfortunately but his class is just a study hall so it doesn’t really matter. I like Eric and feel like he is a great teacher but I do wonder why he has no curriculum. I feel like it would work better if maybe the first hour of class is Eric teaching us something that really helped him that pertains to VR and maybe the remainder of class is him helping us with homework. Otherwise it just feels like I’m paying 150 pound to sit in a room. To be honest I really feel like none of this is worth the money I am spending but at least I get a visa out of it.

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Introduction to Virtual Reality

Week 8: Introduction to Virtual Reality

Unfortunately I missed Pierre’s class this week but I got a lot done last week on my interactive 360 film so I’m not too worried about work load. I definitely have to finish up the other artifacts this week but I was most worried about the interactive one as it was a group project and I wouldn’t be able to just sit at home and grind it out.

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Contextual & Theoretical Studies 1

Week 9: Contextual & Theoretical Studies 1

It’s rainy outside, looking like a good day to read. I’m reading a book about history which is hilarious to me because I always hated reading when I was younger and I especially had a hard time reading and retaining the information. Maybe it was the fact that I HAD to that made it so frustrating. Who knows, brains are weird. Anyways, I am just trying to write whatever I can here as David was sick again today so we are meant to stay home and work on our blogs. This actually works better for me because I have a lot of other work to get done by tomorrow and this saved me 1.5 hours of transport. However I do have to say I am pretty disappointed with this course so far. Sure seems like a lot of money for not a lot of real material. So far we just look at examples of VR/AR which I think is important for sure but it does hurt that after 9 weeks all I can think to mention is that Chris Milk is cool. I’m torn between knowing I should be patient as some of the other students might not be able to move as quickly but also not wanting to waste time and get right into the complicated side of things like, how exactly do VR headsets work. What technology do they really harness and what is holding them back. I feel like a lot of these questions and answers could really spark ideas in the class. I also found a couple VR/AR exhibits in London and I’m not sure why the whole class doesn’t regularly go out and do them. It would be way cooler than looking at videos of them from David’s laptop. I think it is pretty ridiculous that we are in a degree for Virtual Reality and the only time we have put the headsets on was once with Pierre. I feel like they should be on every day, or at least most. I want to get familiar with them.

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Uncategorised

Week #7 (07/11/2022)

This week started with David’s class where we recapped the Aesthetica film festival. Then we reviewed more examples of browser based immersive media. My favorite was a website that David showed us. Its called within and it is created by Chris Milk. Its basically a hub for all different kinds of VR experiences. All you have to do is search up the website within your VR headset and boom, you have access. I hope to soon check out one of the VR headsets from campus and explore this website. The next class was Wednesday with Pierre. He introduced us to a program called Spark. Spark is a program created and powered by Facebook. Its commonly used for AR filters. We walked through the basics and created our own AR filter. Mine had blue glasses and a foreground overlay. Pierre assigned us another artifact which is to create our own AR filter that would represent us in the metaverse. We also have to write a 300 word description of it. I’m not totally sure what I want to do yet. At first I thought it would be cool to have part of my head masked out and missing, and through the hole, you can see my brain floating around in the middle of my head. Pierre said this would be very hard though so I’m gonna stick to something simpler. Later in the day, during Eric’s class, me and Lea worked on the interactive 360 film and made quite a bit of progress. All we have left to do is create the full room in After Effects and then program in all the buttons in Eevo. We wanted to save that till when Imani was there so we could all do it together. The next day there were train strikes so I attended Kelvins class from home. He reviewed textures which was helpful although I did already learn most of the information in a prior class I took at Escape Studios. I was mainly there to show him the homework I had completed for him. I stayed up till 3am working on it because I was so excited about the idea. Now I’m not quite as thrilled but it’s ok, that’s how all of my ideas go. For the homework we had to create a Halloween scene. I always like to do something out of the box though so I wanted my scene to be like a little planet floating in a giant rotting pumpkin. On the planet is another pumpkin wearing a witch hat. There will also be a little floating moon casting a blue light on the floating planet.

Here’s what I showed Kelvin. He seemed to like it although he only replied with text so I didn’t get the satisfaction of hearing the excitement in his voice. I hope he was excited about it though.