Categories
Augmented Reality

Middle/End – Augmented Reality

Well after doing some research, I came across this tutorial.

I found this tutorial very helpful because it walks you through probably the simplest way to morph your face. Something cool about Spark AR is that they offer a lot of helpful assets for free. For example, the face mesh. I downloaded the face mesh and opened it in Maya.

This is the first step of creating a face morph filter. Basically how the program does it is by attaching your face to the normal face mesh (shown above). Then, you morph the face mesh in Maya and import it back into Spark.

This is my face mesh after I was done morphing it. I imported this back into Spark and told the program to morph the normal mesh (with my face attached to it) to this one. Which leaves you with a pretty funny effect like this.

At first the filter was super small but I actually kind of liked it this way. But if I didn’t want to be small all I had to do was scale up the filter.

I was very happy with how the effect turned out and spent a bit of time just playing with the filter. I realize now it makes me look a ton like Tweety Bird.

Categories
Augmented Reality

Intro – Augmented Reality

The Augmented Reality artifact is a smaller project where we are meant to create an AR filter in using the program Spark that we would like to represent us in the metaverse. Don’t worry if that confused you, I was too. Basically we just need to create something that we would be happy if seen wearing it in the metaverse.

My first idea was to create one where a chunk of my head is either missing or clear like glass, and then floating within my head is a brain. I asked Pierre about this one and he said it would be pretty hard so I kept thinking. As I was looking for inspiration, I came across this filter.

I like this filter simply because it’s funny. I value humor very highly and would be love to be seen as a funny avatar in the metaverse.